Spero mi perdoniate il doppio post, voglio portare alla vostra attenzione questa affermazione di MaRo, che potete trovare qui:
https://magic.wizards.com/en/news/making-magic/the-lost-caverns-of-ixalan-vision-design-handoff-document-part-2Parlando nelle meccaniche ipotizzate per LCI, compare l’idea di una meccanica simil-dominio, non legata alle terre ma legata ai colori dei permanenti:
CARING ABOUT COLOR ON THE BATTLEFIELD
Because we're using the various tools like twobrid and off-color creature tokens, we realized that we can also care about how many different colors you have on the battlefield. As I mentioned above, we were interested in pushing "color matters" in a different direction, so all the color-matters mechanics only cared if you had one permanent of a particular color rather than rewarding you for having a bunch of the same color. This philosophy pushed us toward several designs, including a domain-like mechanic.
ILLUMINATE
Ornery Salamander
2(2/r)
Creature — Salamander
3/2
Illuminated — When Ornery Salamander dies, it deals X damage to each opponent, where X is the number of colors among permanents you control.
Forked Rainbow
U
Instant
Illuminated — Copy target instant or sorcery spell whose mana value is less than or equal to the number of colors among permanents you control. You may choose new targets for the copy.
Illuminate is an ability word that counts how many different permanents you have on the battlefield to set an ability, which can be scaled. It is possible to create some illuminate cards with a threshold ("if you control three or more colors") rather than a scale if such a thing is needed. Illuminate can show up on any kind of card, and we've used it a bit on spells as mining leans toward permanents.
Illuminate is a cool mechanic, and when we one day do a set with a "color matters" theme (it will eventually happen, as Magic is a hungry monster), I'm sure we will take a look at using illuminate. Domain (caring about how many different basic land types you have) is a lot of fun, and illuminate seems to play in similar territory, but in a way that requires less-risky mana bases. I do think the vision design came up with a lot of cool ideas, just many that didn't make sense in this set. Having done this for over 28 years, I know these cool ideas will eventually find a home.
L’ultima parte accenna al fatto che facilmente questo “cut content” da LCI verrà riutilizzato, esattamente come LCI è nato dal Cut Content di BRO?
Immaginate che questo possa accadere nel giro di un paio di anni? Ovvero che MaRo lo metta subito nel primo slot disponibile per il design? Oppure è già possibile che sia nei prossimi set in arrivo, tipo in Karlov Manor?