Cito il comp. rules:
613.1. The values of an object’s characteristics are determined by starting with the actual object. For a
card, that means the values of the characteristics printed on that card. For a token or a copy of a
spell or card, that means the values of the characteristics defined by the effect that created it. Then
all applicable continuous effects are applied in a series of layers in the following order:
[...]
613.1f Layer 6: Ability-adding and ability-removing effects are applied.
613.1g Layer 7: Power- and/or toughness-changing effects are applied.
613.2. Within layers 1–6, apply effects from characteristic-defining abilities first (see rule 604.3), then all other effects in timestamp order (see rule 613.6). Note that dependency may alter the order in which effects are applied within a layer. (See rule 613.7.)
613.3. Within layer 7, apply effects in a series of sublayers in the order described below. Within each sublayer, apply effects in timestamp order. (See rule 613.6.) Note that dependency may alter the order in which effects are applied within a sublayer. (See rule 613.7.)
[...]
613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are applied.
613.3c Layer 7c: Effects that modify power and/or toughness (but don’t set power and/or toughness to a specific number or value) are applied.
Scusa l'inglese ma il comp. rules non c'è in ita.
In soldoni, ponendo che tu abbia fatto tutto dopo che l'effetto di
kessig wolf run si sia risolto, succede questo:
Immortale si innesca quando la creatura va al cimitero. Ma le creature sono senza abilità a causa del
sudden spoiling: quindi, quando va al cimitero, non si innesca nulla e la creatura rimane lì. Per quanto riguarda la forza data da
kessig wolf run invece, sono due layer diversi, quindi prima si applica quello che trasforma in 0/2 poi quello che da +X/+0 indipendentemente dall'ordine in cui sono stati giocati. Quindi la creatura sarà una X/2 senza travolgere però.